ell met!
Welcome to Cambrion Adventures™, one of the Washington DC metropolitan area's longest-running campaign LARPs (Live Action Role Playing system). Click on the following links to find out:

Cambrion Adventures™ has been running games in the area since 1993. Over a full decade of role playing fun and adventure and we're still having a great time!

Cambrion Adventures™ is a Live Combat Fantasy Game set in the rich and exciting campaign world of humans, elves, dwarves and more. Each race is represented by one or more nationalities; many with rivalries between them. Game play occurs in a relatively neutral setting allowing each of the character types to exist and interact in the same setting.

The Cambrion Adventures™ character generation system, used in conjunction with the history, allows players to develop fully realized characters that match their concept and who can be and fully integrates them into the campaign.

The Cambrion Adventures™ skill system is both encompassing and flexible, enabling players to be everything from a hack-and-slash warrior to a scholarly sage; from a chivalric hero to an irascible scoundrel to a despotic villain; from royalty to nobility to commoner; and from aspiring to be avariciously rich to remaining ascetically poor. (There is a slight limitation on the playing of noble characters to ensure the game is not overrun with them but every player can earn the right to start a noble character)

The Cambrion Adventures™ skill list runs the breadth and depth of weapon and armor skills, professional skills, and metaphysical skills such as Magic and Power.

The Cambrion Adventures™ skill system is captured in each of the 12 matrices that represent a player's choice of 1 of 3 basic races types and 1 of 4 basic skill concentrations for their characters. Race types consist of human, demi-human (elves and drow), and humanoid (dwarves, orcs, highland "barbarians", plainsmen "barbarians", and duergar). The basic skill types include the archetypes for warriors, rogues, magic-users and power-users (more commonly thought of as healer, paladin, and necromancy type magics). While the archetypes define the easiest to attain skill sets for characters any race and archetype combination can learn any skill available in the game.

In Cambrion Adventures™ we take the position that your character can be and do just about anything, if you but try. Of course, some things may be against the laws of the realm, so some discretion and circumspection are always called for. You may also have to search for the person who will teach you the mysteries that abound. You never know until you try.

All the information you'll need to attend and play at events should be available from our web page however we also maintain an active bulletin board of notes covering a wide range of in-game and out-of-game information. Full use of the bulletin board requires an account be activated for you on the site. There is a section on the bulletin board labeled "Recruiting Office" which is set aside solely for people requesting an account. Alternatively you can speak with a ref directly about getting an account enabled on the bulletin board for you. The bulletin board can be viewed by clicking on the "Festhall" link to the left of this page.

A word of caution for newcomers to Cambrion Adventures™: We take our fun seriously! :-)